Annoying Game Questions You Want Answered

General questions, debates, and rants about RPGs

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Redshirt
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Post by Redshirt »

icyshadowlord wrote:The world of my campaign setting is somewhat similar to Earth when it comes down to the amount of continents and how much water there is, so yeah.
If you're ok with Gimp or Photoshop, take a real world map which has an appropriate scale, and plop it down as the bottom layer. As you're working, or if you want to use a smaller section of your overmap, you can increase the transparency of your upper layers to give you an immediately useful comparison. This is especially helpful if you want a world map with a non-rectangular projection.

Start with landmasses, then do mountains and hills, then rivers, then cities. Deserts are generally created by a mountain range's rain shadow or by high pressure areas called the horse latitudes.
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Use a layer (or tracing paper if you're going old school) to give you some guidlines about wind direction and where those high pressure bands are, and let that guide where rivers originate and where deserts are. I know that sounds kind of anal, but it's actually not that hard, and a worldmap with that sort of consistency will be more immediately intelligible to your players.

When you break those basic geography and climate rules, do it purposefully. Have a reason why the landscape doesn't conform--that desert in a tropical zone is a mournland-style magical catastrophe, that river that shouldn't exist is fed by a mystical spring guarded by marids, etc. This way fantastic places set themselves apart even before you label them. It's ok to tell me the forest is magical because you labelled it "the magical forest", but it's better to show me the forest is magical because it stands out in some way from the other forests.

Concept the world's geography a couple of times. You probably have some idea of locales, political entities, conflicts and adventures you want to include, so put down a couple continents and see how well those ideas actually fit on that map. If you've envisioned a desert caravan adventure or encounter, but there's an obvious sea route between the locations you're using, that caravan isn't going to make any sense.
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Post by shadzar »

Avoraciopoctules wrote:Thanks for all the feedback on my map
so where WAS the damn ship that was stolen hidden? :mad:
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Post by fectin »

shadzar wrote:
Avoraciopoctules wrote:Thanks for all the feedback on my map
so where WAS the damn ship that was stolen hidden? :mad:
For anyone who missed it, I'm curious too.
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Post by tussock »

icyshadowlord wrote:Anyone got advice on drawing a world map for a campaign setting?
Start by drawing the bit you're going to use. Sketching out major plate tectonic features (you do have mountain ranges, right?) gives you mountains (or visa versa, mountains and island chains denote your plate boundaries). Pick an area that's relatively isolated by mountains, dry zones, cold zones, and oceans (even something tiny, like Genoa) and all you need to know about anywhere else is what arrives from there on the trade ships.

And how you go about getting the silver to pay for it. How are the mines going, with the Kobolds and rogue water-, earth-, and fire-elementals? Real world Europe went through massive economic cycles based on which mines could still function with the current technology (most of which was developed elsewhere). Every time they got a new mine running they spent it all on pepper and silk. Mostly pepper, helps the turnips go down when the beets are out of season.

Enormous empires were built and maintained between China and Europe by taxing the trade between them. But first you need a rich European mine-owning prince with a taste for fine clothes and food that doesn't taste quite so much like wet paste., and the problems he's having with whatever it is keeps coming out of the mountains around the mine.
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Prak
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Post by Prak »

What is the actual basic build for a flask rogue? I know the general concept, but I suggested it to a friend who now needs to know how to actually build it.
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Post by angelfromanotherpin »

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Post by Koumei »

So a few monster types I've come across in Neverwinter that I don't really know too much about: Ashmadai and Shadar-Kai. The former appear to be a subtype of Devil (includes the Erinyes and Legion Devil), but possibly also includes their actual worshippers (alternatively, there are Tieflings that are worshippers of Ashmadai). The latter... are spirit/demon creatures that haunt the Darkbad and stab people?

What are their origins/what are they in D&D? I don't mind which edition - if they have a write-up in 3Ed, great. If they are new to 4E or are particularly prominent in it, love to hear it. If they originated in 1 or 2Ed, shadzar is welcome to explain their origins and I'm not even being sarcastic this time.

I'm just curious about the things I've been mercilessly slaughtering in harmless digital entertainment.
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Prak
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Post by Prak »

I know Shadar Kai are in 3rd, and I'm pretty sure they're from an older edition originally. With their bondage overtones you'll probably be pretty interested in them :). Apparently they're specifically Faerunian

Don't know about the Ashmadai. Looks like they're a cult that worship Asmodeus.

Is this the Neverwinter mmo?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Koumei »

Yeah. The first area has you fighting against Orcs (and some gnolls), then it's the Undead (plus more gnolls, Dragon cultists (kobolds and human warlocks) and the Red Wizards of Thay (necromancers). After that, it's the Ashmadai (and cultists, and a brief journey into Scarytown, where Shadar Kai attack). Not sure what's next, I just beat that story arc.

Also in the 5-man dungeon delves you can fight massive stuff (took out a Green Dragon), and obviously fanmade quests have weird crap - the best being Megazord, so far.

And the browser-game for levelling your companions (~=animal companion/familiar - the pet that every MMO needs to have and that 4E doesn't let you have because Action Economy) often uses Shadar Kai as generic foes.
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Post by Blicero »

Prak_Anima wrote:I know Shadar Kai are in 3rd, and I'm pretty sure they're from an older edition originally. With their bondage overtones you'll probably be pretty interested in them :). Apparently they're specifically Faerunian
I don't think that's accurate. According to wikipedia (http://en.wikipedia.org/wiki/Fey_(Dunge ... Shadar-kai), they first appeared in the 3e Fiend Folio.
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Post by hyzmarca »

sigma999 wrote:I think minotaurs are carnivorous, which is strange for having a bull head.

Bull head and sharp teeth?
Well, the original mythological Minotaur was created when the Queen of Crete got freaky with a sacred bull due to Aphrodite having a really bad mean streak. So the whole race would have some sort of divine heritage that could account for the parts that make no sense.
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Post by Hicks »

So a Dread Necromancer has lesser planer binding on his spell list but no magic circle vs. alignment or dimensional anchor, so how can he use it without having his summon's escape or eat his face?
Last edited by Hicks on Tue Jan 14, 2014 6:57 pm, edited 1 time in total.
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deaddmwalking
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Post by deaddmwalking »

I always figured that's why they get 'dread' in their moniker.
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Post by Grek »

I think the idea is that you have a bunch of skeletons with silver swords in a circle around the summoning circle, then start summoning Barbazu. The skeletons gank the devil as soon as it appears, and then you cast Animate Dead.
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Post by K »

The easiest way is to set up some magic traps that trigger when something shows up. Even with SR, enough traps is insta-death.

The only issue is getting some decent trap spells on your list. You get Symbol of Death at level 16, but that's too late.
Last edited by K on Tue Jan 14, 2014 11:02 pm, edited 1 time in total.
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Post by ubernoob »

Hicks wrote:So a Dread Necromancer has lesser planer binding on his spell list but no magic circle vs. alignment or dimensional anchor, so how can he use it without having his summon's escape or eat his face?
Runestaffs are relatively cheap for how much power they give to beguilers/dread necromancers. It's only like a DC 20 umd check to emulate another class.
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Post by Kaelik »

Other things include wands and bringing outsiders who can't teleport or planeshift or whatever.
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Post by fectin »

Or having friends.

Edit: CLERIC friends.
Last edited by fectin on Tue Jan 14, 2014 11:55 pm, edited 1 time in total.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
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Post by radthemad4 »

How would you resolve someone using Pathfinder's Drench cantrip against a Fire elemental?

Description in spoiler:
Drench

School conjuration (creation) [water]; Level sorcerer/wizard 0
CASTING

Casting Time 1 standard action
Components V, S
EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one creature or object of size Large or smaller
Duration 1 round
Saving Throw Reflex negates (object); Spell Resistance yes (object)

A sudden downpour soaks the target creature or object. The rain follows the subject up to the range of the spell, soaking the target with water. If the target is on fire, the flames are automatically extinguished. Fires smaller than campfires (such as lanterns and torches) are automatically extinguished by this spell.
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deaddmwalking
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Post by deaddmwalking »

1d3 damage.
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Post by Meikle641 »

Indeed. That's the standard damage for the level.
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Post by TiaC »

For effects with highly limited targets, 1d6 seems more reasonable. It's like Disrupt Undead.
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Post by deaddmwalking »

Disrupt Undead has no purpose other than damage. If you're adding email rider to the spell, 1d3 is best. If it does nothing but damage [fire] creatures and nothing else, 1d6 would make sense.

The main function of drench is to put people who are on fire out.
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Post by radthemad4 »

I'm considering making a 'Mario' class along the lines of the Paper Mario games, with a focus on Jumping and Hammering and maybe some abilities from the other games and Smash Bros. There would be a flower point pool which would be used for special abilities, and you'd get badges as you level, a limited number of equipable badges at a time (based on your badge points which go up as you level), and the option to reselect equipped badges whenever you're able to take 20 on stuff.

Some abilities I'm considering:
1) Being able to break bricks and concrete easily.

2) Picking up large objects and people and throwing them

3) Causing damage just by jumping on people, and this would be only be limited by your move distance (you'd get bonuses to speed and jump as you gain levels), so you can jump on one person several times or on several different people, with bonuses for not hitting the ground in between.

4) Throwing hammers, fireballs and iceballs.

5) In higher levels, causing earthquakes with the hammer.
I'd try to keep lower level abilities more restricted to avoid dipping.

Any suggestions? Also, what would it be called? Also, Maxus's sig would be the flavor text.
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Post by Maxus »

:biggrin:
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

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